2017
DOI: 10.2507/28th.daaam.proceedings.101
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Cyber Sickness in Virtual Reality - Literature Review

Abstract: In this paper, we present a review of the major issue of Virtual Reality -Cyber Sickness. As Virtual Reality becomes more and more popular and advanced technology, it is being used in a variety of areas, such as military, surgery, schools, etc. for training and education. Although at this point, Virtual Reality technology has multiple problems to overcome, Cyber Sickness issue is one of the most difficult ones, as it is closely linked to our physiology and Virtual Reality technology as well. Cyber Sickness sym… Show more

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Cited by 22 publications
(12 citation statements)
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“…A VR-based rehabilitation, instead, could gradually train patients to carry out tasks similar to those they perform in their daily life and could learn again to execute them in a safe and controlled environment. This also rules out possible interfering variables and enables to suspend the procedure whenever needed; despite VR having very few side effects, sometimes patients can manifest cybersickness (CS), a form of visually induced motion sickness producing a constellation of symptoms and discomfort during or following VR exposure (Martirosov and Kopecek, 2017 ; Weech et al, 2019 ; Knobel et al, 2020 ). CS symptoms include disorientation, nausea, headache, fatigue, and postural instability, due to the mismatch between sensory inputs, since the user sees the movement on the screen without feeling it (Martirosov and Kopecek 2017 ).…”
Section: What Is Virtual Reality?mentioning
confidence: 99%
“…A VR-based rehabilitation, instead, could gradually train patients to carry out tasks similar to those they perform in their daily life and could learn again to execute them in a safe and controlled environment. This also rules out possible interfering variables and enables to suspend the procedure whenever needed; despite VR having very few side effects, sometimes patients can manifest cybersickness (CS), a form of visually induced motion sickness producing a constellation of symptoms and discomfort during or following VR exposure (Martirosov and Kopecek, 2017 ; Weech et al, 2019 ; Knobel et al, 2020 ). CS symptoms include disorientation, nausea, headache, fatigue, and postural instability, due to the mismatch between sensory inputs, since the user sees the movement on the screen without feeling it (Martirosov and Kopecek 2017 ).…”
Section: What Is Virtual Reality?mentioning
confidence: 99%
“…While the authors note a number of limitations with this finding (e.g., challenges comparing variables across studies), they offer the reminder that "conclusions drawn from samples with inadequate gender diversity may not accurately characterize simulator sickness in the general population." The remaining survey and review papers [15,21,35,52,57,67,86,93] mention gender as a possible factor of cybersickness, but do not discuss how or why a gendered difference might occur.…”
Section: Survey Papersmentioning
confidence: 99%
“…The immersive power of VR can induce learners' engagement in learning activities (Hanson & Shelton, 2008), thereby causing the learners to engage in deeper cognitive processing of the learning material (Huang et al, 2010). However, VR can also have side effects, such as so-called cybersickness, which is caused by the conflict between what is felt in the body and what is expected in the real world (e.g., Martirosov & Kopecek, 2017).…”
Section: Earlier Research Literaturementioning
confidence: 99%
“…Depending on the learning task, the teacher's role may vary between monitoring, support, and guidance. In addition, it is important for teachers to be aware of and consider potential physiological side effects in VR, such as cyber-sickness (e.g., Martirosov & Kopecek, 2017), and psychological distress, that can both be harmful to learning processes. However, little research has been focused on identifying the support that teachers require in terms of utilizing and integrating complex systems, like VR, into classroom pedagogies.…”
Section: Conclusion: Practical Implications and Future Researchmentioning
confidence: 99%