“…Processing of spatial information during acquisition of spatial knowledge, and especially during navigational tasks involving wayfinding, depends on a variety of factors, such as the scale of the environment (Waller and Nadel, 2013 ), spatial cues (Wolbers and Hegarty, 2010 ; Waller and Nadel, 2013 ), self-motion or idiothetic cues (Chrastil and Warren, 2013 , 2014 , 2015 ; Murcia-López and Steed, 2016 ), cognitive abilities (Chrastil and Warren, 2012 , 2013 , 2015 ; Waller and Nadel, 2013 ), mental representation (Gillner and Mallot, 1998 ; Klatzky, 1998 ; Wolbers and Hegarty, 2010 ; Waller and Nadel, 2013 ), self-sense of direction (Davies et al, 2017 ), and previous experiences (Dabbs et al, 1998 ; Feng et al, 2007 ; Green and Bavelier, 2007 ; Boot et al, 2008 ; Spence and Feng, 2010 ; Adamo et al, 2012 ). Recent proliferation of virtual reality (VR) technology has suggested new factors or re-evaluated the importance of already known factors that might influence spatial learning in a virtual environment (VE), such as display modalities (e.g., desktop or DT, Head Mounted Display or HMD, CAVE), optical distortion, field of view (FOV), visual and interaction realism, and visual and motion latency (Loomis and Knapp, 2003 ; Knapp and Loomis, 2004 ; Interrante et al, 2006 ; Toet et al, 2008 ; Boonsuk et al, 2012 ; van der Ham et al, 2015 ; Wilson and Soranzo, 2015 ; Jerald, 2016 ; Sahu et al, 2017 ; Roettl and Terlutter, 2018 ). In the present study, we investigated how two different forms of display, desktop (DT) and head mounted display (HMD), affect spatial knowledge learned during a navigational task in a VR setting.…”