2017 IEEE International Conference on Computer Vision Workshops (ICCVW) 2017
DOI: 10.1109/iccvw.2017.375
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Darwintrees for Action Recognition

Abstract: We propose a novel mid-level representation for action/activity recognition on RGB videos. We model the evolution of improved dense trajectory features not only for the entire video sequence, but also on subparts of the video. Subparts are obtained using a spectral divisive clustering that yields an unordered binary tree decomposing the entire cloud of trajectories of a sequence. We then compute videodarwin on video subparts, exploiting more finegrained temporal information and reducing the sensitivity of the … Show more

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Cited by 3 publications
(4 citation statements)
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“…First, our system obtains better results in comparison to local temporal methods with the similar experimental settings. Second, even though our method does not achieve the same rates as in [13] (84.2%), [45] (87.3%), and [18] (91.5%), one advantage of our method is the use of simple local feature extraction, compared to the more computationally expensive trajectories or complex deep learning approaches [1, 2].…”
Section: Resultsmentioning
confidence: 96%
See 3 more Smart Citations
“…First, our system obtains better results in comparison to local temporal methods with the similar experimental settings. Second, even though our method does not achieve the same rates as in [13] (84.2%), [45] (87.3%), and [18] (91.5%), one advantage of our method is the use of simple local feature extraction, compared to the more computationally expensive trajectories or complex deep learning approaches [1, 2].…”
Section: Resultsmentioning
confidence: 96%
“…memory usage and disk space), and can lead to over-fitting due to a large number of parameters. In applications with constraints of data, the shallow learning approaches which are based on hand-crafted features [13][14][15][16][17][18] seem useful thanks to their remarkable results and understandability (we would like to distinguish the deep and shallow systems. The first ones often consist of many layers, for example, 16 layers in VGG16Net, while the second ones contain less layers).…”
Section: Related Workmentioning
confidence: 99%
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