2021 IEEE International Conference on E-Business Engineering (ICEBE) 2021
DOI: 10.1109/icebe52470.2021.00016
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Data-driven Method for Mobile Game Publishing Marketing Promotion

Abstract: Marketing is vital for game businesses. However, it is hard to reach the target audiences and choose the right marketing strategies for different user acquisition channels in mobile game publishing. This paper shows how business intelligence can guide independent (indie) mobile game developers to do marketing promotion based on a data-driven method. We apply and extend the ARM funnel model from social game publishing to mobile game publishing and provide a data-driven method to evaluate the marketing promotion… Show more

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Cited by 2 publications
(2 citation statements)
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“…In the second phase, based on the feedback collected from the previous validation and demonstration results, the artifact was redesigned with guidelines to help more indie game developers publish games. This phase brought in another two indie game companies based in Sweden, and we worked with them and addressed their real problems, including marketing promotion evaluation [45] and revenue forecast [46]. In the third phase, based on the previous guideline application, more helpful feedback was collected through interviews with the four indie game companies based in Sweden.…”
Section: Methodsmentioning
confidence: 99%
“…In the second phase, based on the feedback collected from the previous validation and demonstration results, the artifact was redesigned with guidelines to help more indie game developers publish games. This phase brought in another two indie game companies based in Sweden, and we worked with them and addressed their real problems, including marketing promotion evaluation [45] and revenue forecast [46]. In the third phase, based on the previous guideline application, more helpful feedback was collected through interviews with the four indie game companies based in Sweden.…”
Section: Methodsmentioning
confidence: 99%
“…As of December 2021, the popularity ratio of intelligent mobile devices as the primary Internet access device in China has reached 82.9% among Chinese minors' Internet users in China [10]. So, compared to online games, phone games are more accessible to children.…”
Section: Placementioning
confidence: 99%