2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.00068
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Data-Driven Spatio-Temporal Analysis via Multi-Modal Zeitgebers and Cognitive Load in VR

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Cited by 9 publications
(4 citation statements)
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“…Not only because many IVEs (Immersive Virtual Environments) support near-natural audio-visual stimuli(Figure 2), similar to those we generate in the physical world, but also most physical parameters can be modified in VR environment [18]. The basis and rationale for the classification in (Figure 2) will be explained in later sections Our work is inspired by [17], in which Liao et al study various zeitgebers for their experiments. For example, Liao divides the zeitgeber into auditory and visual, while this paper divides them into short-time and long-time.…”
Section: Related Workmentioning
confidence: 98%
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“…Not only because many IVEs (Immersive Virtual Environments) support near-natural audio-visual stimuli(Figure 2), similar to those we generate in the physical world, but also most physical parameters can be modified in VR environment [18]. The basis and rationale for the classification in (Figure 2) will be explained in later sections Our work is inspired by [17], in which Liao et al study various zeitgebers for their experiments. For example, Liao divides the zeitgeber into auditory and visual, while this paper divides them into short-time and long-time.…”
Section: Related Workmentioning
confidence: 98%
“…In recent years, the rapid development of VR (Virtual Reality) technology makes us start thinking about whether the zeitgeber, which has been widely used in the physical world, can also affect the virtual world. However, some researches have shown that situation in VR is different [17]. On the other hand, the application of zeitgeber in VR has much greater potential than in the physical world.…”
Section: Related Workmentioning
confidence: 99%
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“…Furthermore, we would like to apply EEG into a more realistic practical research framework with crossmodal [32,33] and multitask [34] in action recognition [31] and HCI in VR [35].…”
Section: Future Workmentioning
confidence: 99%