“…While following this reasoning, in about 20 years' time, we validated the theory (Interactively) Perceiving and Experiencing Fictional Characters for movie characters, media figures, office assistants, game characters, virtual tour guides (Hoorn & Konijn, 2003 (Hoorn, Konijn, & Pontier, 2018), and social robots in various settings (e.g., a robot doctor, a robot grandchild) (Hoorn, Konijn, Germans, Burger, & Munneke, 2015). We found the functions that tell how much the said psychological dimensions suppress or enhance one another, running from ethics and affordances through relevance and valence up to involvement, distance, and use intentions.…”