Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games 2015
DOI: 10.1145/2822013.2822030
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Cited by 15 publications
(4 citation statements)
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“…Taking crowd simulation as an example, we see several GAN-based solutions for modeling behavior ( Gupta et al, 2018 ; Amirian et al, 2019 ), but these models only take current agent states into account. A wide range of factors affect crowd behavior, for example, cultural factors ( Fridman et al, 2013 ), density ( Hughes et al, 2015 ), and group goals ( Bruneau et al, 2014 ). Combining a similar approach to BasketballGAN, current methods could greatly improve crowd behavior and allow exploration of semi-scripted scenarios.…”
Section: Discussionmentioning
confidence: 99%
“…Taking crowd simulation as an example, we see several GAN-based solutions for modeling behavior ( Gupta et al, 2018 ; Amirian et al, 2019 ), but these models only take current agent states into account. A wide range of factors affect crowd behavior, for example, cultural factors ( Fridman et al, 2013 ), density ( Hughes et al, 2015 ), and group goals ( Bruneau et al, 2014 ). Combining a similar approach to BasketballGAN, current methods could greatly improve crowd behavior and allow exploration of semi-scripted scenarios.…”
Section: Discussionmentioning
confidence: 99%
“…Conversely, at the microscopic level, the focus centers on individual agent characteristics and interactions among agents. Microscopic models involve the modeling of different behaviors of agents based on attributes such as an agent's velocity [11,34], visual properties [35,36], or dynamic attributes [12,13] to establish rules for each agent, thus constructing the overall group simulation. For example, the SMF [12] interprets the motion of each agent as a result of the attraction of targets on agents, avoidance forces among agents, and repulsive interactions between agents and the environment.…”
Section: Rule-based Crowd Simulation Methodsmentioning
confidence: 99%
“…Vision‐based approaches can be regarded as variants of velocity‐based methods, while they can better simulate the perception‐action of human beings. These approaches include synthetic‐vision models [OPOD10, WJDL13, HOD15], perception field based models [KSH*12], gradient‐based models [DMN*17] and optimal flow based models [LCMP19], and so on. Besides, a recent microscopic crowd simulation framework has been proposed to combine existing models by optimization [vTGL*20].…”
Section: Related Workmentioning
confidence: 99%