The architecture has been strongly expanded in its complexity by the resources of computing, promoting significant changes in the way, the resignation of the common range of appearances and the search for experiences with unusual versions, creating visual metaphors for a new world. Space enunciations intertwine several variables with many scientific motes to explore, in an intense and systematic use of digital media, thus resulting plastic holdings processes with different affinities to the scope of the digital arts. The projects of digital architectures are underpinned by the characteristics given in the code and with specific internal rules in which those instructions were given to certain degrees of autonomy machine. Thus, the hypothesis of this study assumed the flexible assemblages of rules, in which computer codes are able to promote the creation of unpredictable abstract structures (not able to be reached by human reason without the assistance of computers) that contains complex character grounds similar to the arts. As a kind of cultural metaphor, digital architecture can materialize signs of a very wide range of related and underlying the way the desire for expression translated into a character of beauty. Even in experimental or poetic investigation cases, this approach fits into the context of the technical and the built environment production processes. In this thesis of digital processes is analyzed, presenting the concepts and founding elements of very heterogeneous work: MRGD Architects, Tom Wiscombe Architecture, Zaha Hadid Architects, Jerry Tate Architects and Kokkugia. Discussions of these digital architectures are performed by the concepts of architectural sign second syntax categories, semantics and pragmatics of Charles William Morris semiotics, and other approaches of Charles Sanders Pierce.