2016 Annual IEEE Systems Conference (SysCon) 2016
DOI: 10.1109/syscon.2016.7490516
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Decentralized learning in pursuit-evasion differential games with multi-pursuer and single-superior evader

Abstract: In this paper, we consider a multipursuer single-superior-evader pursuit-evasion differential game where the speed of the evader is similar to the speed of each pursuer. A new fuzzy reinforcement learning algorithm is proposed in this work for this game. Each pursuer of the game uses the proposed algorithm to learn its control strategy. The proposed algorithm of each pursuer uses the residual gradient fuzzy actor critic learning (RGFACL) algorithm to tune the parameters of the fuzzy logic controller (FLC) of t… Show more

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Cited by 11 publications
(7 citation statements)
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“…Furthermore, this thesis discusses the problem of multi-pursuer single-evader PE games in which all players have equal capabilities. Though this game format was previously investigated in [23] it was assumed that the speed of the evader was known, which makes the algorithm inappropriate for practical use. Therefore, this assumption not considered here, which provides motivation for proposing another learning algorithm that could teach a group of pursuers how to capture a single evader in a decentralized manner.…”
Section: Motivationmentioning
confidence: 99%
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“…Furthermore, this thesis discusses the problem of multi-pursuer single-evader PE games in which all players have equal capabilities. Though this game format was previously investigated in [23] it was assumed that the speed of the evader was known, which makes the algorithm inappropriate for practical use. Therefore, this assumption not considered here, which provides motivation for proposing another learning algorithm that could teach a group of pursuers how to capture a single evader in a decentralized manner.…”
Section: Motivationmentioning
confidence: 99%
“…As mentioned earlier, although there are numerous papers discussing different methods, including learning methods to solve the problem of the PE game with slow evaders, there are only a few that address multi-player PE differential games with superior evaders [8,[23][24][25][132][133][134][135][136]. The authors in [8] proposed a sufficiency condition to capture superior evaders.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…This work is the first piece of work that presents a decentralized learning algorithm to capture a superior evader in a pursuit-evasion differential game without using any type of discretization for the state or action spaces. The proposed work is published in [138].…”
Section: Introductionmentioning
confidence: 99%