2021
DOI: 10.1109/lcsys.2020.3008078
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Deceptive Labeling: Hypergames on Graphs for Stealthy Deception

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Cited by 13 publications
(11 citation statements)
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“…However, the game model studied in our paper is not a normal-form game, but instead a game on graph. A hypergame model based on a game on graph has been defined in our previous work (Kulkarni, Luo, Leslie, Kamhoua, & Fu, 2020;Li, Ma, Kulkarni, & Fu, 2020), wherein we study the games with one-sided incomplete information about payoffs in temporal logic. This paper is an extended version of our previous work , which studied the deceptive almost-sure winning with action deception.…”
Section: Related Workmentioning
confidence: 99%
“…However, the game model studied in our paper is not a normal-form game, but instead a game on graph. A hypergame model based on a game on graph has been defined in our previous work (Kulkarni, Luo, Leslie, Kamhoua, & Fu, 2020;Li, Ma, Kulkarni, & Fu, 2020), wherein we study the games with one-sided incomplete information about payoffs in temporal logic. This paper is an extended version of our previous work , which studied the deceptive almost-sure winning with action deception.…”
Section: Related Workmentioning
confidence: 99%
“…We introduce a model of hypergame on graph to integrate the games G 1 of P1 and G 2 of P2 into a single graphical model. Definition 4 (Hypergame on Graph (modified from [17] 3 )). Given the perceptual game arenas G = S, Act, T, AP, L and G 2 = S, Act, T, AP, L 2 ,…”
Section: Deceptive Synthesis: Hypergames On Graphsmentioning
confidence: 99%
“…A player receives a payoff equal to one if the labeling over the outcome (state-sequence) of the game satisfies its temporal logic formula. In our recent work [17], we have shown that a class of decoy-based deception can be captured by assuming that the defender has the true labels of game states but the attacker has incorrect labels. For example, a state labeled "unsafe" by the defender may be mislabeled as "safe" for the attacker.…”
Section: Introductionmentioning
confidence: 99%
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“…In fact, the condition for players to trust their cognition is crucial in games with misperception 24,25 . Particularly, misperception may spoil players' cognition if others' strategies are not consistent with their own anticipation, and moreover, it may even ruin the balance or even lead to collapse of the model 26 .…”
mentioning
confidence: 99%