2011
DOI: 10.1145/1921614.1921619
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DECHO—a framework for the digital exploration of cultural heritage objects

Abstract: We present a framework for the digital exploration of cultural heritage objects. Today computing and information technology is pervasive and ubiquitous and has boosted at unprecedented levels information diffusion and productivity. Such technology is today a ripe context for succinctly gathering knowledge by combining in innovative ways powerful visualization tactics, rapid access to a significant amount of relevant information, domain-specific knowledge, and rich and pervasive tools to sort, group, and slice … Show more

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Cited by 29 publications
(13 citation statements)
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“…The reconstruction of tangible cultural assets, such as architecture, sculpture, and handicrafts, can be achieved using digitization and 2D or 3D modeling [Foni et al 2010;Aliaga et al 2011]. Although reconstructing intangible cultural assets such as art forms and dances is more difficult, they can be conveyed by utilizing scientific multimedia [Mallik et al 2011].…”
Section: Background and Related Workmentioning
confidence: 99%
“…The reconstruction of tangible cultural assets, such as architecture, sculpture, and handicrafts, can be achieved using digitization and 2D or 3D modeling [Foni et al 2010;Aliaga et al 2011]. Although reconstructing intangible cultural assets such as art forms and dances is more difficult, they can be conveyed by utilizing scientific multimedia [Mallik et al 2011].…”
Section: Background and Related Workmentioning
confidence: 99%
“…CIDOC Conceptual Reference Model (CRM) is a formal ontology intended to facilitate the integration and interchange of heterogeneous cultural heritage information [23], and has provided the base for other projects. For example, the DECHO system [24] elaborates a conceptual model of the archeological domain to support the exploration of cultural heritage objects, encompassing digital images, 3D models of objects and environments, and narratives, with the ontology establishing connections among them. The goal is an interaction with a 3D virtual environment for accessing a corpus of textual documentation about the displayed objects.…”
Section: Related Work and Conclusionmentioning
confidence: 99%
“…Below are described significant related research efforts that have leveraged Semantic Web technologies to integrate data across museums and art galleries (Aliaga et al, 2011, Binding, 2010, Binding et al, 2008, Hyvönen et al, 2006, Mellon, 2009, Monroy et al, 2010, Toledo et al, 2009, Tudhope et al, 2011, Vlachidis, 2012, Vlachidis et al, 2013. The examples discussed in this section represent the most significant or innovative projects: Following the ConservationSpace efforts, the conceptual model, and the technical framework were implemented within the ResearchSpace project (Alexiev et al, Oldman, 2010, Oldman et al, 2014.…”
Section: Ontology-based Data Integrationmentioning
confidence: 99%
“…This section provides an overview of significant related research efforts that have leveraged Semantic Web technologies to reason over, and query data across museums and art galleries (Aroyo et al, 2007, Aliaga et al, 2011, Barak et al, 2009, Koutsomitropoulos and Papatheodorou, 2007, Kurtz et al, 2009, Hyvönen et al, 2006, Haslhofer et al, 2010, OeRC, 2014, Monroy et al, 2010, van Ossenbruggen et al, 2007, Sanderson and Van de Sompel, 2010, Schmidt et al, 2011, Theodoridou et al, 2010, Toledo et al, 2009, Wielemaker et al, 2008. Resources, and Things); b) the ability for users to select a geographic location and display it in a map using an ontology taken from BUSTER (a system developed at the University of Bremen to integrate and query heterogeneous information from different geospatial datasets); and c) virtual objects in the form of Web-based resources (e.g., a story-telling system).…”
Section: Ontology-based Reasoning and Queryingmentioning
confidence: 99%
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