2017 ASEE Annual Conference &Amp; Exposition Proceedings
DOI: 10.18260/1-2--28100
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Decision-Making, Information Seeking, and Compromise: A Simulation Game Activity in Global Industrial Management

Abstract: John Morelock is a doctoral candidate at Virginia Tech. His research interests include student motivation, game-based learning, and gamified classrooms. He received the NSF Graduate Research Fellowship to study how engineering instructors use digital games, and how these teaching methods affect student motivation. In undergraduate engineering education, students are often overexposed to problem-solving methods that are unrepresentative of how problems are solved in engineering practice. For decision-making pro… Show more

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Cited by 3 publications
(4 citation statements)
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“…Therefore, deciding the reliability of a system is among the tasks engineers do in their profession. Note however, that engineering students are not accustomed to this type of problems [48]. Traditionally, engineering students are tasked to calculate the reliability of a system given some data set.…”
Section: Overviewmentioning
confidence: 99%
“…Therefore, deciding the reliability of a system is among the tasks engineers do in their profession. Note however, that engineering students are not accustomed to this type of problems [48]. Traditionally, engineering students are tasked to calculate the reliability of a system given some data set.…”
Section: Overviewmentioning
confidence: 99%
“…We share the experience that "exposing senior engineering students to problems that resemble the ambiguity and social characteristics of engineering practice reveals student difficulties in bounding, coping, and navigating through the ambiguity of problem definition" [8]. We also share the belief that, "while engineers will eventually acclimate to this context during their early careers as practitioners, … engineering education can be adapted to help our students gain those skills as they learn traditional concepts, theories, and analytical methods" [8].…”
Section: Introductionmentioning
confidence: 99%
“…However, the motivation to develop a serious game needs to be supported with the sufficient evidence that the learning requirements can be at least equally satisfied compared to a traditional lecture setting [6]. Educational games used for various courses in Industrial Engineering curricula such as lean manufacturing and six sigma [8][9] [10]; operations management [11] [12], [13] [14].…”
Section: Introductionmentioning
confidence: 99%
“…Several suggestions to improve the game's effectiveness on learning are proposed but not evaluated. Furthermore, a simulation-based learning activity in global industrial management is developed [13]. The researchers used the simulation-based game to understand how students seek information adapt to changing conditions and make informed decisions accordingly.…”
Section: Introductionmentioning
confidence: 99%