Global Citizenship for Adult Education 2021
DOI: 10.4324/9781003050421-41
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Decolonizing Game Literacy

Abstract: In the last decades, digital games moved from niche to mainstream: more and more people play, talk about and engage with these artefacts, becoming an important part of contemporary cultures, giving rise to the idea of game literacy, the set of skills needed to meaningfully engage with videogames. While the potentials of game literacy have, to some extent, been already discussed in the literature, we have not discussed enough the need for a game literacy that problematises the sociocultural dimensions of gaming… Show more

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