Proceedings of the 2001 Symposium on Interactive 3D Graphics 2001
DOI: 10.1145/364338.364343
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Decomposing polygon meshes for interactive applications

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Cited by 148 publications
(139 citation statements)
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“…al. [25], the skeleton of the object is constructed by performing simplification of the surface using the edge contraction method [14]. The segmentation areas of the object are extracted by using a plane which sweeps the mesh along the skeleton edges.…”
Section: Skeleton-basedmentioning
confidence: 99%
“…al. [25], the skeleton of the object is constructed by performing simplification of the surface using the edge contraction method [14]. The segmentation areas of the object are extracted by using a plane which sweeps the mesh along the skeleton edges.…”
Section: Skeleton-basedmentioning
confidence: 99%
“…The curve-skeleton is useful in shape analysis [6], 3D character animation [7], morphing and shape registration [8], object matching and shape retrieval [9] and surface reconstruction [10].…”
Section: Related Workmentioning
confidence: 99%
“…In recent years, there have been several papers addressing this problem, e.g. (Katz and Tal, 2003;Li et al, 2001;Lee et al, 2005;Shamir, 2004;Katz et al, 2005). These techniques produce very nice decompositions.…”
Section: Mesh Decompositionmentioning
confidence: 99%