2020
DOI: 10.1177/1046878120983384
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Decreasing Racial Bias Through A Facilitated Game and Workshop: The Case of Fair Play

Abstract: Introduction. Fair Play is an avatar-based role-playing video game in which Jamal Davis, a Black graduate student at a research university, navigates implicit forms of racial bias to reach the win-state of earning his PhD and becoming a professor. Fair Play was designed to educate players on the existence of racial bias in science, technology, engineering, mathematics, and medicine (STEMM) fields in an experiential way and to encourage perspective-taking. Research has found that taking the perspective of anoth… Show more

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Cited by 2 publications
(1 citation statement)
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“…Many innovative technological tools were part of a larger comprehensive bystander intervention curriculum to teach learners bias literacy and behavioral skills for intervening but did not themselves focus on behavioral skill building. For example, Fair Play (Pribbenow et al, 2021) is an avatar-based role-playing video game that was embedded within a larger 3-hr workshop based on the Breaking the Gender Bias Habit workshop noted earlier. The video game was designed to teach learners about the existence of racial biases in science, technology, engineering, mathematics, and medicine.…”
Section: Review Of Educational Toolsmentioning
confidence: 99%
“…Many innovative technological tools were part of a larger comprehensive bystander intervention curriculum to teach learners bias literacy and behavioral skills for intervening but did not themselves focus on behavioral skill building. For example, Fair Play (Pribbenow et al, 2021) is an avatar-based role-playing video game that was embedded within a larger 3-hr workshop based on the Breaking the Gender Bias Habit workshop noted earlier. The video game was designed to teach learners about the existence of racial biases in science, technology, engineering, mathematics, and medicine.…”
Section: Review Of Educational Toolsmentioning
confidence: 99%