“…Two of the papers in this issue address immersive authoring issues. The paper by Takacs and Vincze [15] proposes a pipeline incorporating a parallel deep neural network to support the automated authoring of immersive 360° XR experiences. Their approach is demonstrated extensively through four case studies: a virtual play-along music experience, a set of 6DoF representations created from monoscopic stitched VR footage, a series of interactive virtual actors placed within a 360° scene, and the conversion of a spherical film into a VR experience.…”