Special Interest Group on Computer Graphics and Interactive Techniques Conference Proceedings 2022
DOI: 10.1145/3528233.3530719
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Deep Compliant Control

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Cited by 9 publications
(2 citation statements)
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“…The methods based on geometrical information such as the one by Vazquez et al [ 14 ] consider measures such as the area, the projected area, the silhouette and other characteristics of the viewpoint, but they can overlook the structural information of the 3D model. Methods based on visual characteristics focus on visual attributes such as silhouette, curvature [ 25 ], and mesh importance [ 26 ]. Although these methods are efficient for measuring visual characteristics, they can omit important geometric information in the scene.…”
Section: State Of the Artmentioning
confidence: 99%
“…The methods based on geometrical information such as the one by Vazquez et al [ 14 ] consider measures such as the area, the projected area, the silhouette and other characteristics of the viewpoint, but they can overlook the structural information of the 3D model. Methods based on visual characteristics focus on visual attributes such as silhouette, curvature [ 25 ], and mesh importance [ 26 ]. Although these methods are efficient for measuring visual characteristics, they can omit important geometric information in the scene.…”
Section: State Of the Artmentioning
confidence: 99%
“…Human hit reaction motion is the joint result of their own muscles and bones working together to decrease the attack and the force of the strike. While techniques for compliant control of rigid body characters 2 and skeletal muscle modeling for full-body motion control have been proposed, [3][4][5] their implementation in game creation is hampered by their complexity and high cost.…”
Section: Introductionmentioning
confidence: 99%