2022
DOI: 10.3233/icg-220197
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Deep learning for general game playing with Ludii and Polygames

Abstract: Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-play, have produced state-of-the-art results for automated game-playing in many board games. The training and search algorithms are not game-specific, but every individual game that these approaches are applied to still requires domain knowledge for the implementation of the game’s rules, and constructing the neural network’s architecture – in particular the shapes of its input and output tensors. Ludii is a general game sys… Show more

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Cited by 9 publications
(5 citation statements)
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“…Moreover, we also conduct a direct comparison of our agent with GAZ. We do not compare with agents built on other systems, such as Ludii [10]. On the one hand, cross-platform competitions are not supported by the current system.…”
Section: Evaluation Methodsmentioning
confidence: 95%
See 2 more Smart Citations
“…Moreover, we also conduct a direct comparison of our agent with GAZ. We do not compare with agents built on other systems, such as Ludii [10]. On the one hand, cross-platform competitions are not supported by the current system.…”
Section: Evaluation Methodsmentioning
confidence: 95%
“…The neural networks in the above three works only employed fully connected layers. Most recently, based on another GGP system, Ludii [22], and DRL framework, polygames [23], CNNs were employed in GGP [10]. It achieves very good performance on 15 board games, but is still limited to 2D, two-player, asynchronous games.…”
Section: Drl For Ggpmentioning
confidence: 99%
See 1 more Smart Citation
“…A clone of Al-phaZero, based on GDL and aimed to resolve some of these restrictions, was presented in (Goldwaser and Thielscher 2020). MCTS-based DRL approach for Ludii GGP system, created via a bridge to Polygames can be found in (Soemers et al 2021). Deep Reinforcement Learning using only value networks combined with a variant of Unbounded Minimax is described in (Cohen-Solal and Cazenave 2023).…”
Section: Introductionmentioning
confidence: 99%
“…Artificial intelligence (AI) systems have pervaded numerous fields, ranging from facial recognition [1] and gaming [2,3], to text analysis [4][5][6] and natural language processing in consumer devices [7]. They have also become invaluable tools in scientific research for prediction, simulation, and exploration [8][9][10].…”
Section: Introductionmentioning
confidence: 99%