2020
DOI: 10.1101/2020.08.11.246801
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation

Abstract: Modeling human motor control and predicting how humans will move in novel environments is a grand scientific challenge. Despite advances in neuroscience techniques, it is still difficult to measure and interpret the activity of the millions of neurons involved in motor control. Thus, researchers in the fields of biomechanics and motor control have proposed and evaluated motor control models via neuromechanical simulations, which produce physically correct motions of a musculoskeletal model. Typically, research… Show more

Help me understand this report
View published versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
12
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
3
1

Relationship

1
7

Authors

Journals

citations
Cited by 21 publications
(12 citation statements)
references
References 126 publications
0
12
0
Order By: Relevance
“…We disruptive AI-driven companies taking similar marketing-heavy paths [218,283,545,730]. [673,707,758,890], but with collaborative interest from sports scientists, the models developed e.g. with OpenSIM-RL [404] could be easily retrained for athlete populations.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…We disruptive AI-driven companies taking similar marketing-heavy paths [218,283,545,730]. [673,707,758,890], but with collaborative interest from sports scientists, the models developed e.g. with OpenSIM-RL [404] could be easily retrained for athlete populations.…”
Section: Discussionmentioning
confidence: 99%
“…In self-supervised learning approaches that are shown to learn good generic features [932], to be used for netuning with smaller domain-specic datasets (e.g. KIMORE [111], MoVi [267], Learn to Move [758]) for your desired task.…”
Section: G Brain Imagingmentioning
confidence: 99%
“…Alternatively, reinforcement learning has been used to solve for control policies. Since 2017, the NeurIPS 'Learn to move' competition series has accelerated the adoption of reinforcement learning techniques to simulate human locomotion based on neuromusculoskeletal models (for detailed reviews, see [27,28]). Overall, approaches that solve for gait control policies were based on simpler neuro-musculoskeletal models than trajectory optimization methods, probably because of computational efficiency.…”
Section: Simulation Approachesmentioning
confidence: 99%
“…However, these heuristics are generally not broadly applicable for all skills, and different skills often require different carefully curated sets of heuristics in order to produce life-like behaviors. Incorporating more biologically accurate simulation models can also improve motion quality [Geijtenbeek et al 2013;Jiang et al 2019;Wang et al 2012], but may nonetheless produce unnatural behaviors without the appropriate objective functions [Song et al 2020].…”
Section: Related Workmentioning
confidence: 99%