Proceedings of the ACM Multimedia Asia 2019
DOI: 10.1145/3338533.3366562
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Deep Spherical Gaussian Illumination Estimation for Indoor Scene

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Cited by 18 publications
(29 citation statements)
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“…Illumination maps by Gardner et al [3] are over-simplified with a limited number of light sources, and the simplification loses accurate frequency information which results in unrealistic shadow and shading in rendering. Garon et al [2] and Li et al [63] regress illumination parameters but are often constrained by the order of representative functions (spherical harmonic and spherical Gaussian). As a result, they predict illumination of low frequency and produce renderings with very weak shade and shadow in rendering as illustrated in Fig.…”
Section: Methodsmentioning
confidence: 99%
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“…Illumination maps by Gardner et al [3] are over-simplified with a limited number of light sources, and the simplification loses accurate frequency information which results in unrealistic shadow and shading in rendering. Garon et al [2] and Li et al [63] regress illumination parameters but are often constrained by the order of representative functions (spherical harmonic and spherical Gaussian). As a result, they predict illumination of low frequency and produce renderings with very weak shade and shadow in rendering as illustrated in Fig.…”
Section: Methodsmentioning
confidence: 99%
“…Gardner et al [3] estimate the positions, intensities, and colours of light sources and reconstructs illumination maps with a spherical Gaussian function. On top of it, Li et al [63] represent illumination maps with multiple spherical Gaussian functions and regresses the corresponding Gaussian parameters for lighting estimation. Gardner et al [61] generate illumination maps directly with a two-steps training strategy.…”
Section: Lighting Estimationmentioning
confidence: 99%
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