2018
DOI: 10.48550/arxiv.1809.06547
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Deep Textured 3D Reconstruction of Human Bodies

Abstract: Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with non-overlapping fields of view, etc. Further, a calibration-free environment adds additional complexity to both -reconstruction and texture recovery. In this paper, we propose a deep learning based solution for textured 3D reconstruction of human body shapes from a single view RG… Show more

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Cited by 3 publications
(9 citation statements)
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“…There are a number of methods focused on the reconstruction of objects with geometric constraints, such as bodies of revolution [53,54], buildings [55], human bodies [56,57], etc. These approaches are carefully designed for specific application scenarios and specific input data.…”
Section: Adding Geometric Constraintsmentioning
confidence: 99%
“…There are a number of methods focused on the reconstruction of objects with geometric constraints, such as bodies of revolution [53,54], buildings [55], human bodies [56,57], etc. These approaches are carefully designed for specific application scenarios and specific input data.…”
Section: Adding Geometric Constraintsmentioning
confidence: 99%
“…For the purposes of 3D human body reconstruction, some approaches [58,[63][64][65]92] exploit depth maps that are generated by specific systems. These kinds of systems use structured light or the Time of Flight principle to measure the depth of an object, which shows how far from the system the object is.…”
Section: Depth Map Datamentioning
confidence: 99%
“…However, HMNetOracle produces a significant increase in accuracy with the increase in quality of the input image and segmentation mask (Table 4). Similar to state of the art methods [28,30,12], we rely on 3D body supervision and providing more supervision like sillhoute and 2D keypoint loss like [28,11] can improve the performance further. For Human3.6m, we compare with those that don't use mesh supervision (since this data is currently unavailable) and achieve comparable performance.…”
Section: Comparison With State-of-the-artmentioning
confidence: 99%
“…Recovering a 3D human body shape from a monocular image is an ill posed problem in computer vision with great practical importance for many applications, including virtual and augmented reality platforms, animation industry, e-commerce domain, etc. Some of the recent deep Figure 1: We present an early method to integrate Deep Learning with the sparse mesh representation, to successfully reconstruct the 3D mesh of a human from a monocular image learning methods employ volumetric regression to recover the voxel grid reconstruction of human body models from a monocular image [30,28]. Although volumetric regression enables recovering a more accurate surface reconstruction, they do so without an animatable skeleton [30], which limits their applicability for some of the aforementioned applications.…”
Section: Introductionmentioning
confidence: 99%
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