2005
DOI: 10.1016/j.tcs.2005.09.044
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Deeper model endgame analysis

Abstract: A reference model of Fallible Endgame Play has been implemented and exercised with the chess-engine WILHELM. Past experiments have demonstrated the value of the model and the robustness of decisions based on it: experiments agree well with a Markov Model theory. Here, the reference model is exercised on the well-known endgame KBBKN.

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Cited by 4 publications
(7 citation statements)
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“…They tend to depart from 0.00 as a decisive result becomes more obvious with increased depth of search, and they vary from engine to engine on the same position [12,13]. Only in the endgame zone where endgame tables (EGTs) have been computed does an infallible benchmark exist [3][4][5][6].…”
Section: The Chess Engine As Benchmarking Playermentioning
confidence: 99%
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“…They tend to depart from 0.00 as a decisive result becomes more obvious with increased depth of search, and they vary from engine to engine on the same position [12,13]. Only in the endgame zone where endgame tables (EGTs) have been computed does an infallible benchmark exist [3][4][5][6].…”
Section: The Chess Engine As Benchmarking Playermentioning
confidence: 99%
“…An important advantage is that his simple formula can be used iteratively as each new observation arrives. Skilloscopy is the name given to the assessment of skill by Bayesian Inference [2][3][4][5][6][7][8][9]. It proceeds from initial inherited or presumed probabilities p i that AP 'is' BP(c i ): AP's initial presumed apparent competence ac is therefore  i p i .…”
Section: Figmentioning
confidence: 99%
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