2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW) 2017
DOI: 10.1109/cvprw.2017.283
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DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music

Abstract: Affective virtual spaces are of interest for many VR applications in areas of wellbeing, art, education, and entertainment. Creating content for virtual environments is a laborious task involving multiple skills like 3D modeling, texturing, animation, lighting, and programming. One way to facilitate content creation is to automate sub-processes like assignment of textures and materials within virtual environments. To this end, we introduce the DeepSpace approach that automatically creates and applies image te… Show more

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Cited by 7 publications
(2 citation statements)
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“…Then, they perform emotion recognition methods through electroencephalographic signals (T. Teo & Chia, 2018). In another case, the authors use VR scenes along with music as stimuli to induce emotional responses in individuals (Sra et al, 2017). It emphasizes that, although VR were not designed for this purpose, it stands out positively when compared to traditional approaches.…”
Section: Games Virtual Reality Affective Robotics and Therapiesmentioning
confidence: 99%
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“…Then, they perform emotion recognition methods through electroencephalographic signals (T. Teo & Chia, 2018). In another case, the authors use VR scenes along with music as stimuli to induce emotional responses in individuals (Sra et al, 2017). It emphasizes that, although VR were not designed for this purpose, it stands out positively when compared to traditional approaches.…”
Section: Games Virtual Reality Affective Robotics and Therapiesmentioning
confidence: 99%
“…Finally, it is important to point out that only 9 studies, among the 33 studies mentioned in this subsection, used Artificial Intelligence techniques (T. Aranha et al, 2017;Song et al, 2019;Murad et al, 2017;Cavallo et al, 2020;Teo & Chia, 2018;Lyu & Yuan, 2020;Sra et al, 2017). The mostly used techniques were Support Vector Machines (SVM), Random Forest, Convolutional Neural Networks (CNN), Decision Trees and K-Nearest Neighbor (KNN).…”
Section: Games Virtual Reality Affective Robotics and Therapiesmentioning
confidence: 99%