2021
DOI: 10.1007/s00415-021-10445-5
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Deficient visuomotor hand coordination in normal pressure hydrocephalus

Abstract: Objective To investigate if visuomotor coordination of hand movements is impaired in patients with normal pressure hydrocephalus (NPH) identified by dedicated testing procedures. Methods Forty-seven patients admitted for diagnostic workup for suspected NPH were studied prospectively with MRI, testing of cognitive and motor functions, lumbar puncture, and visuomotor coordination of hand movements using the PABLOR-device before and after a spinal tap of 40–5… Show more

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Cited by 2 publications
(2 citation statements)
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References 37 publications
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“…This descriptive narrative thoroughly details each of the ten steps, from clinical presentation assessed by a trained and experienced neurologist, with corroborating imaging in brain MRI showing specifics for probable NPH, through evaluations of occupational therapy and physical therapy professionals, before and after CSF drainage, for lastly supporting a conscious decision-making for final ventriculoperitoneal shunting, which should be the permanent treatment for the condition. 20 21 22…”
Section: Discussionmentioning
confidence: 99%
“…This descriptive narrative thoroughly details each of the ten steps, from clinical presentation assessed by a trained and experienced neurologist, with corroborating imaging in brain MRI showing specifics for probable NPH, through evaluations of occupational therapy and physical therapy professionals, before and after CSF drainage, for lastly supporting a conscious decision-making for final ventriculoperitoneal shunting, which should be the permanent treatment for the condition. 20 21 22…”
Section: Discussionmentioning
confidence: 99%
“…Given that in most virtual spatial environments, head rotations are both necessary for visual exploration (tracked head rotations being the means of spatial exploration) and a potential source of cybersickness, it seems important to explore the question of their relationship, particularly with regard to visuomotor tasks. Indeed, hand-eye coordination is central to many processes in VR: beyond being the main game-play mechanism of many commercial successes, such as Beatsaber, Half-Life Alyx or The Lab, the use of VR for the evaluation and rehabilitation of visuomotor performance could well prove to be a new tool for cognitive and movement sciences (Carrieri et al, 2016;Choi et al, 2018;Pratviel et al, 2021;David et al, 2022;Grosprêtre et al, 2023), but also for health research and applications, for instance in the case of Parkinson's disease (Eng et al, 2007;Seitz, 2014;Chen et al, 2020;Köster et al, 2021;Lahude et al, 2022). For example, the study of Pratviel & al.…”
Section: Introductionmentioning
confidence: 99%