2021
DOI: 10.3991/ijet.v16i22.20929
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Defining Microgames in Education Context

Abstract: The concept of microgaming in education is relatively new and it has evident potential for supporting learning in various learning environments. However, there is little consensus in the education literature on how micro-games are defined. The present article proposes a conceptual definition of mi-crogames by considering related terms and learning approaches in education. Microgames in education context are defined as very small and short games that provide brief engagement and meaningful experience for player… Show more

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Cited by 7 publications
(10 citation statements)
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“…According to Rahmadi et al (2021a), the definition of microgames has been constantly changing and hence defining them is significant for avoiding misconception. Having reviewed the literature on microgames, Rahmadi et al (2021a, b, p. 9) concluded "Microgames are very small and short games that provide brief engagement and meaningful experience for players, support learning and instruction toward specific objectives, and integrate with existing resources."…”
Section: Conceptualization Of Microgamesmentioning
confidence: 99%
“…According to Rahmadi et al (2021a), the definition of microgames has been constantly changing and hence defining them is significant for avoiding misconception. Having reviewed the literature on microgames, Rahmadi et al (2021a, b, p. 9) concluded "Microgames are very small and short games that provide brief engagement and meaningful experience for players, support learning and instruction toward specific objectives, and integrate with existing resources."…”
Section: Conceptualization Of Microgamesmentioning
confidence: 99%
“…This report used microgames with Microsoft Office VBA, a media content created by users, for example, the mathematics teacher ( Murni et al, 2020 ; Rahmadi and Lavicza, 2021 ). Although the teachers are not professional developers, these games are still more suited to the students’ curriculum, learning objectives, and characteristics when teaching mathematics.…”
Section: Literature Reviewmentioning
confidence: 99%
“…They are also one of the numerous digital media combined with game-based learning methods, to increase mathematical performance expectancy ( Molin, 2017 ). Subsequently, these games are observed to facilitate and provide a new perspective on mathematics teaching and learning activities, towards the increase of students’ motivation, creativity, and emotionality ( Meletiou-Mavrotheris and Prodromou, 2016 ; Chadli et al, 2019 ; Rahmadi and Lavicza, 2021 ). This method enables great students’ activeness during learning activities and allows them to achieve higher performance than the traditional models without digital media ( Pistoljevic and Hulusic, 2017 ; López et al, 2021 ).…”
Section: Introductionmentioning
confidence: 99%
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“…Microgames target very specific knowledge and skills, are easy to understand, and can be delivered across a variety of platforms (desktop, mobile, web-based, or apps). Microgames are smaller than average games that seek efficacy through short burst of play ( Rahmadi, 2021 ). They are similar to public service announcements in scale.…”
Section: Introductionmentioning
confidence: 99%