2021
DOI: 10.20897/ejsteme/11354
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Defining STEAM Approaches for Higher Education

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Cited by 28 publications
(14 citation statements)
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“…Catterall, 2017). However, according to Carter et al (2021), there is considerable potential to use core STEAM principles to refresh the educational system and deliver more holistic approaches to learning and becoming critical of underlying values, to connect with 'reality', for stimulating mindfulness and awareness (not just knowledge), to use more practice-based approaches and to instil agency, political engagement and social-ecological responsibility (see also Schmid and Nesterova, 2023, on building transformative capacity). STEAM and other trans-disciplinary models could play a huge role in helping to address complex sustainability challenges rather than superficially fix a broken capitalist system.…”
Section: What Next? Catalysts For Facilitating Tri-part Transformatio...mentioning
confidence: 99%
“…Catterall, 2017). However, according to Carter et al (2021), there is considerable potential to use core STEAM principles to refresh the educational system and deliver more holistic approaches to learning and becoming critical of underlying values, to connect with 'reality', for stimulating mindfulness and awareness (not just knowledge), to use more practice-based approaches and to instil agency, political engagement and social-ecological responsibility (see also Schmid and Nesterova, 2023, on building transformative capacity). STEAM and other trans-disciplinary models could play a huge role in helping to address complex sustainability challenges rather than superficially fix a broken capitalist system.…”
Section: What Next? Catalysts For Facilitating Tri-part Transformatio...mentioning
confidence: 99%
“…Technological and scientific developments bring with them the need for developing innovations, such as the organization of the curricula and the materials used by teachers in the laboratory and the development of appropriate materials. In this context, for students to have 21st-century skills in science education, it is aimed to enable them to use different disciplines such as science, technology, engineering, and mathematics (Carter et al, 2021;Deák et al, 2021;Gott & Duggan, 1996;Kolstad et al, 1995;Li et al, 2020;Newton & Tonelli, 2020;Prieto-Rodriguez et al, 2020). Two main elements should be combined for science education to achieve its goal.…”
Section: Extended Summarymentioning
confidence: 99%
“…This last employs various kinds of technologies and digital fabrication methods as a broad framework for design and technology education (e.g., see, FabLearn Digital Fabrication in Education). Maker education is often referred to as STEM or STEAM learning (Carter et al, 2021;Kumpulainen et al, 2018;Ussher et al, 2023) and derives its pedagogical goals and practices from the combination of the knowledge domains of science, technology, engineering, and mathematics, addressing them in an inter-or transdisciplinary framework. The STEAM approach extends this view to the knowledge domains of art and design, which the addition of the letter A stands for.…”
Section: Learning By Designmentioning
confidence: 99%