“…Most popular approaches preserve the classical body-fitted (BF) meshes, requiring boundary nodes to coincide with the obstacle surface. For instance, mesh deformation method, based on quasi one-dimensional elastic media [6], is the least computationally expensive body-fitted approach, which allows efficient deformation of the computational mesh governed by the body motion. The main disadvantage of the mesh deformation method is its inability to handle large obstacle displacements leading to mesh deterioration and/or entanglement.…”