2020
DOI: 10.22394/2074-0492-2020-3-189-220
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Dei ex machina: The Interaction Order of Gamified Distance Learning

Abstract: The article analyzes the implementation of an online educational module and its impact on the organization of the classroom’s interaction order. The latter is institutionally constrained by the presence of a goal and the distribution of roles between teacher and students. The introduction of a digital learning platform adds a technological context to the institutional setting. The article considers technologies as possessing communicative affordances — opportunities for action made possible or delimited throug… Show more

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Cited by 3 publications
(1 citation statement)
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“…Indeed, Meta's heavy involvement in the VR market hints at a plan to facilitate tele-copresent social interaction between physically distant users [34]. Moreover, with the recent relevance of telemediated education [35,36], mixed reality social situations are likely to become more ubiquitous [37,38], with substantive consequences for learning [39].…”
Section: Introductionmentioning
confidence: 99%
“…Indeed, Meta's heavy involvement in the VR market hints at a plan to facilitate tele-copresent social interaction between physically distant users [34]. Moreover, with the recent relevance of telemediated education [35,36], mixed reality social situations are likely to become more ubiquitous [37,38], with substantive consequences for learning [39].…”
Section: Introductionmentioning
confidence: 99%