2013
DOI: 10.1007/978-3-642-40790-1_2
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Dementia Games: A Literature Review of Dementia-Related Serious Games

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Cited by 102 publications
(71 citation statements)
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“…Games and other digital pastimes have also been widely explored [60], with both bespoke, for example, Eldergames [61], Living in the Moment [62] and consumer products (e.g., gaming consoles, tablets) utilised for people with dementia. The potential of digital activities for brain training either to reduce dementia risk has attracted much popular attention.…”
Section: Introductionmentioning
confidence: 99%
“…Games and other digital pastimes have also been widely explored [60], with both bespoke, for example, Eldergames [61], Living in the Moment [62] and consumer products (e.g., gaming consoles, tablets) utilised for people with dementia. The potential of digital activities for brain training either to reduce dementia risk has attracted much popular attention.…”
Section: Introductionmentioning
confidence: 99%
“…Results from 900 hospital staff indicated that the game raise staff sensitivity and staff with less patient contact felt more benefit [22]. McCallum et al (2013) presented the educational game "Into D'mentia" by Ijsfontein. The game consists of a physical, interactive space where the world of a person with dementia is visualized using Virtual Reality and players are able to experience the limitations and obstacles that a dementia patient faces on his/her daily life.…”
Section: B Games For Healthmentioning
confidence: 99%
“…The game uses a simulation platform and it takes place inside a speci!cally customized truck. The goal of the game is to stimulate empathy for people with dementia and to raise awareness for the dicculties faced by these people [23], [24]. Brown et al (1997) designed an interactive video game for health called "Packy and Marlon".…”
Section: B Games For Healthmentioning
confidence: 99%
“…A systematic review found several positive health benefits emerging from this area of commercial, off-the-shelf games, including mental, physical, and social health benefits [171]. Focussing on the application of digital games for persons living with dementia, a review revealed that the majority of games used are, again, commercial games [172]. Despite this, serious games -as opposed to off-theshelf games -have been identified as a potential clinical tool for dementia [173].…”
Section: Healthcarementioning
confidence: 99%