2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2014
DOI: 10.1109/ismar.2014.6948480
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[Demo] Measurement of perceptual tolerance for inconsistencies within mixed reality scenes

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“…In these case study investigations, it was noted how actors frequently failed to position their hands correctly on the surface of the virtual objects, both at the start and throughout the interaction. Our further studies [5], [6] found, that as the actors have no physical boundaries to aid their hand placement, they were likely to place them either outside, away from the surface of the object (we term this "overestimation" of the object size) or inside the object, therefore intersecting it (termed "underestimation"). To a third party viewer, for example a screen or TV viewer, these effects can make the interaction appear implausible [6].…”
Section: Introductionmentioning
confidence: 95%
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“…In these case study investigations, it was noted how actors frequently failed to position their hands correctly on the surface of the virtual objects, both at the start and throughout the interaction. Our further studies [5], [6] found, that as the actors have no physical boundaries to aid their hand placement, they were likely to place them either outside, away from the surface of the object (we term this "overestimation" of the object size) or inside the object, therefore intersecting it (termed "underestimation"). To a third party viewer, for example a screen or TV viewer, these effects can make the interaction appear implausible [6].…”
Section: Introductionmentioning
confidence: 95%
“…Our further studies [5], [6] found, that as the actors have no physical boundaries to aid their hand placement, they were likely to place them either outside, away from the surface of the object (we term this "overestimation" of the object size) or inside the object, therefore intersecting it (termed "underestimation"). To a third party viewer, for example a screen or TV viewer, these effects can make the interaction appear implausible [6]. A similar issue was documented by Minoh et al [7] who recognised that misalignment between the actor and virtual object could negatively impact the plausibility of an interaction, from the perspective of a third person viewer.…”
Section: Introductionmentioning
confidence: 95%