Dental Case, a Brazilian Serious Game for Supporting Decision-making in the Dental Clinic: A Case Study
Camila Huanca,
Deise Garrido,
Mário Teixeira
et al.
Abstract:Background: Games are intrinsic to society and are used to represent a wide variety of human activities. Contemporary society has been digitalized, and the habit of playing games has naturally migrated to the digital environment. The use of digital games in education, where they are known as serious games, has given rise to the introduction of new educational approaches for dental students and dentists, which complement traditional approaches. A brief conceptual outline of games can help broaden our understand… Show more
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