2020
DOI: 10.1016/j.abrep.2020.100307
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Depression, anxiety, and stress mediate the associations between internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak

Abstract: Highlights Depression, anxiety, and stress mediates the association between internet gaming disorder and insomnia. Depression, anxiety, and stress mediates the association between internet gaming disorder and quality of life. Internet gaming disorder may have multiple pathways in affecting adolescents’ sleep and quality of life.

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Cited by 129 publications
(171 citation statements)
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“…The impacts of COVID-19 have far exceeded its high mortality rate [ 3 ]: psychological and social health have been largely impacted worldwide due to the direct and indirect effects of COVID-19 [ 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 14 , 15 , 16 , 17 , 18 , 19 , 20 ]. The direct impacts include psychological distress and mental health problems, given the fear of COVID-19 [ 4 , 5 , 6 , 7 , 8 , 9 ]. The indirect impacts may be attributed to the changes in human lifestyles, which have occurred due to some policies implemented to control the spread of COVID-19 infection [ 10 , 20 , 21 ].…”
Section: Introductionmentioning
confidence: 99%
“…The impacts of COVID-19 have far exceeded its high mortality rate [ 3 ]: psychological and social health have been largely impacted worldwide due to the direct and indirect effects of COVID-19 [ 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 14 , 15 , 16 , 17 , 18 , 19 , 20 ]. The direct impacts include psychological distress and mental health problems, given the fear of COVID-19 [ 4 , 5 , 6 , 7 , 8 , 9 ]. The indirect impacts may be attributed to the changes in human lifestyles, which have occurred due to some policies implemented to control the spread of COVID-19 infection [ 10 , 20 , 21 ].…”
Section: Introductionmentioning
confidence: 99%
“…The impacts of COVID-19 have been great given that individuals’ physical, psychological, and social health have been jeopardized. This has been due to COVID-19′s impact both directly (e.g., the physical discomfort or physical impairment due to the COVID-19 infection) and/or indirectly (e.g., the policy of preventing COVID-19 infection such as lockdown that may impair an individual’s physical or psychosocial health) [ 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 14 , 15 , 16 , 17 , 18 , 19 ]. Unfortunately, no country is immune to the impacts of COVID-19 because many countries are still suffering from continued waves of COVID-19 outbreaks [ 4 , 7 , 20 ].…”
Section: Introductionmentioning
confidence: 99%
“…Over the last decade, the amount of time that children and adolescents spend online playing videogames has constantly increased [ 1 ]. Lockdowns, quarantine measures and physical distancing imposed by the COVID-19 pandemic led to a further spread of indoor activities, including online gaming [ 2 ].…”
Section: Introductionmentioning
confidence: 99%
“…Recent research documented the association between IGD and psychosocial variables in adolescents, including anxiety, depression, OCD, somatization and social difficulties [ 19 , 25 , 26 ]. Moreover, IGD was shown to be a significant contributor to the increase in sleep difficulties and impaired quality of life in adolescents during the COVID 19 outbreak, with anxiety being a strong mediator of the effects of IGD on sleep disturbances [ 2 ]. Parenting styles and family rules about videogaming were reported to be a significant factor in reducing the negative effects due to the use of videogames, in particular in terms of increased aggressivity and fighting behaviors [ 27 ].…”
Section: Introductionmentioning
confidence: 99%