2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00181
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Depth Augmented Omnidirectional Stereo for 6-DoF VR Photography

Abstract: Figure 1: We create a 6-DoF VR experience from a single omnidirectional stereo (ODS) pair of a scene. Our approach takes an ODS panorama as input (1), along with the radius of the viewing circle. We determine disparities between the left and right eye views using optical flow (2). The disparities (3) are used to obtain depth per pixel (4) creating a pointcloud (5) used to generate a DASP.

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Cited by 5 publications
(2 citation statements)
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“…Techniques following this line utilize a densely sampled scene which usually requires specialized recording equipment or setups. In contrast, pointcloud representations can be obtained from arbitrary camera setups [TBLG16, TLWG17, BMK*20]. They can also easily be rendered but may suffer from artefacts introduced by disoclusions in the recorded scenes which appear as holes in the pointclouds.…”
Section: Related Workmentioning
confidence: 99%
“…Techniques following this line utilize a densely sampled scene which usually requires specialized recording equipment or setups. In contrast, pointcloud representations can be obtained from arbitrary camera setups [TBLG16, TLWG17, BMK*20]. They can also easily be rendered but may suffer from artefacts introduced by disoclusions in the recorded scenes which appear as holes in the pointclouds.…”
Section: Related Workmentioning
confidence: 99%
“…As we aim to add motion parallax to arbitrary ODS videos, the sampling rate is insufficient for applying light field rendering. Pointcloud representations [3,32,34] can be rendered straightforwardly utilizing the standard rendering pipeline, but suffer from holes due to disocclusion. Accordingly easy to render are textured mesh-based Figure 3: An example for synthesizing novel viewpoints with our interleaved layer rendering approach.…”
Section: Related Workmentioning
confidence: 99%