2016 Fourth International Conference on 3D Vision (3DV) 2016
DOI: 10.1109/3dv.2016.33
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Depth from Gradients in Dense Light Fields for Object Reconstruction

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Cited by 21 publications
(17 citation statements)
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“…Neri et al [25] presents multi-resolution method, based on local minimization of the maximum likelihood functional. The approach in [33] utilizes the patch-based local gradient information for depth calculation with further propagation. Navarro and Buades [24] propose a combination of two stereo non-dense methods, which in conjunction with interpolation gives a dense depth map.…”
Section: Related Work 21 Light Field Analysismentioning
confidence: 99%
“…Neri et al [25] presents multi-resolution method, based on local minimization of the maximum likelihood functional. The approach in [33] utilizes the patch-based local gradient information for depth calculation with further propagation. Navarro and Buades [24] propose a combination of two stereo non-dense methods, which in conjunction with interpolation gives a dense depth map.…”
Section: Related Work 21 Light Field Analysismentioning
confidence: 99%
“…Unlike conventional segmentation approaches, such as co-segmentation and multiview segmentation, views in a light field are much more correlated (i.e., EPI volume), and thus can help in ensuring labeling consistency. However, due to the large number of views in a light field (usually a dozen [157] to a hundred views [158], [159]), segmentation and matting using light field data take abundant computing resources and running time during the energy minimization, which restricts their further promotion. Campbell et al presented multiple-view segmentation approaches using graph-cuts in voxel space [161] and image space [162].…”
Section: Segmentation and Mattingmentioning
confidence: 99%
“…Wanner et al [157] presented a variational framework for multi-label segmentation on the ray space of 4D light fields. Yücer et al [158], [159] proposed a segmentation approach that uses unstructured 3D light fields captured by a hand-held video camera (see Fig. 16(a)).…”
Section: Segmentation and Mattingmentioning
confidence: 99%
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“…Furthermore, the photos have often been taken at different points in time, making 3D reconstruction problematic as the illumination can differ significantly and objects may have moved in the scene [39]. Finally, another interesting capture strategy is unstructured video capture, where a user records video while moving the camera to capture multiple viewpoints [40,41,42]. In this thesis, we employ unstructured capture strategies that can easily be performed by just one camera operator, and also provide footage suitable for VR experiences with 360°coverage of the scene.…”
Section: Unstructured Capturementioning
confidence: 99%