2020
DOI: 10.1109/access.2020.2994378
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Depth-of-Field Rendering Using Progressive Lens Sampling in Direct Volume Rendering

Abstract: Direct volume rendering is a widely used technique for extracting information from threedimensional scalar fields acquired by measurement or numerical simulation. However, the translucency of direct volume rendering to express the internal structure of the volume often makes it difficult to recognize the depth of complex structures. In this paper, we propose a new method for applying depth-of-field effects to volume ray-casting to improve the depth perception. A thin lens camera model is used to simulate rays … Show more

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Cited by 2 publications
(2 citation statements)
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“…They reduced the complexity of geometry out of the fusional area to accelerate rendering. Based on the theory of fusion vision, many other studies focus on improving the depth-of-field blur effects [24,[66][67][68][69][70][71][72]. Ocular dominance model.…”
Section: Visual Acuity Modelsmentioning
confidence: 99%
See 1 more Smart Citation
“…They reduced the complexity of geometry out of the fusional area to accelerate rendering. Based on the theory of fusion vision, many other studies focus on improving the depth-of-field blur effects [24,[66][67][68][69][70][71][72]. Ocular dominance model.…”
Section: Visual Acuity Modelsmentioning
confidence: 99%
“…The results demonstrated a 2-2.5× frame rate improvement on interactive explorations. Kang et al [72] proposed a thin lens camera model to simulate rays passing through different parts of the lens for volume data visualizations. The model is implemented in the GPU pipeline with no preprocessing.…”
Section: Multi-spatial Resolution For Volume Datamentioning
confidence: 99%