2015
DOI: 10.1109/tcsvt.2014.2361419
|View full text |Cite
|
Sign up to set email alerts
|

Depth-Reliability-Based Stereo-Matching Algorithm and Its VLSI Architecture Design

Abstract: A low-complexity depth-reliability-based stereomatching algorithm and an efficient scanline memory-merging implementation scheme are proposed in this paper. The developed algorithm analyzes the accuracy of disparity results by using simple local window-based methods and preserves reliable information only. A bidirectional depth propagation flow is then adopted to fill the unreliable segments by using reliable information. Moreover, a set of predefined function-specific reliability variables are extracted to fu… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
3
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
2
2
1
1

Relationship

0
6

Authors

Journals

citations
Cited by 11 publications
(3 citation statements)
references
References 21 publications
0
3
0
Order By: Relevance
“…The accomplishment of applying these algorithms to hardware is highlighted by the historic difficulty in working with FPGAs and HDL. Early researchers simply hand-coded the necessary HDL which is often time consuming and tedious to debug [15]. Other researchers have proposed various solutions to speed up the development process to still benefit from the speed and flexibility of FPGAs.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…The accomplishment of applying these algorithms to hardware is highlighted by the historic difficulty in working with FPGAs and HDL. Early researchers simply hand-coded the necessary HDL which is often time consuming and tedious to debug [15]. Other researchers have proposed various solutions to speed up the development process to still benefit from the speed and flexibility of FPGAs.…”
Section: Related Workmentioning
confidence: 99%
“…Therefore the mapping must be split up to the surrounding 4 pixels via a process known as bilinear interpolation. The interpolation is shown in (14)(15)(16)(17) and shows how a point (u, v) is represented by the surrounding pixels G 0 , G 1 , G 2 , G 3 utilizing deltaU and deltaV which describe the location of the sub-pixel in relation to the nearest pixels.…”
Section: Undistortionmentioning
confidence: 99%
“…In recent years, some FPGA-based hardware acceleration implementation solutions have been released. [5][6][7][8][9] They all use FPGA+CPU to accelerate the binocular vision system. Compared with the traditional CPU or GPU implementation, the speed and power consumption are greatly improved.…”
mentioning
confidence: 99%