2020 Eighth International Symposium on Computing and Networking (CANDAR) 2020
DOI: 10.1109/candar51075.2020.00010
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Derived metrics for the game of Go – intrinsic network strength assessment and cheat-detection

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Cited by 7 publications
(7 citation statements)
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“…One of them from Egri-Nagy and Törmänen [1] tries to detect AI-assisted play with a single SGF file. We share some common hypothesis with their work:…”
Section: Related Workmentioning
confidence: 99%
“…One of them from Egri-Nagy and Törmänen [1] tries to detect AI-assisted play with a single SGF file. We share some common hypothesis with their work:…”
Section: Related Workmentioning
confidence: 99%
“…The effect of a move is the difference between the score lead estimate before and after the move [10]. This describes the efficiency of a move compared to the AI's best move candidate.…”
Section: Defining the Cost Of Passingmentioning
confidence: 99%
“…In the middle game, values are generally between 12 and 7 points, and values below 7 points usually indicate the endgame. These values are estimates based on dozens of cost-of-passing analyses by the second author relying on his professional player experience and the work done in cheat detection [10]. In the future it may be useful to conduct a statistical research on the values by a bulk analysis of a large number of games.…”
Section: The Stages Of the Game Characterized Numericallymentioning
confidence: 99%
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“…In the following years, commercial and open-source programs – created in AlphaGo’s likeness – became widely available to professional and amateur Go players. The sacred Go machine gave birth to powerful yet mundane tools for training and analysis, which simultaneously allowed for novel ways of cheating, especially in online games: ‘Using an AI engine for finding best moves and variations in a game is called analysis after the game is finished; cheating when the game is still ongoing’ (Egri-Nagy and Törmänen, 2020a: 12). While players at professional online tournaments – which proliferated in times of pandemic – are heavily monitored, the practice of cheating remains a problem in amateur games and tournaments.…”
Section: The Sacred Go Machine and The Disenchantment Of The Go Worldmentioning
confidence: 99%