2017
DOI: 10.4236/jss.2017.510030
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Design and Development of an Augmented Reality Book and Mobile Application to Enhance the Handwriting-Instruction for Pre-School Children

Abstract: This paper presents the development of an augmented reality book and application to enhance the pre-school handwriting instruction. The process of learning the handwriting skill is complicated, repetitive and time-consuming. Often pre-school learners are quick to lose focus, enthusiasm as well as motivation. This could be due to the possibility that they are not taught in a manner that matches their learning modality. Augmented reality is a technology that allows for the augmentation of virtual objects in the … Show more

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Cited by 7 publications
(1 citation statement)
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“…For example, augmented reality can enhance learning, providing interaction, improving communication, triggering creativity and enhancing problem-solving skills. However, the biggest advantage of this technology can be seen from motivation perspective; especially in terms of: (1) fun, interest and enjoyment [4][5][6], (2) engagement [7][8][9], (3) satisfaction [10][11], (4) willingness to learn, (5) provide positive attitude [12], (6) attention [11], and (7) level of confidence [10]. According to Bacca et al [13], augmented reality research has been conducted in various educational level such as higher level education (Bachelor), secondary education (lower and upper secondary level), primary education, and in informal learning.…”
Section: Introductionmentioning
confidence: 99%
“…For example, augmented reality can enhance learning, providing interaction, improving communication, triggering creativity and enhancing problem-solving skills. However, the biggest advantage of this technology can be seen from motivation perspective; especially in terms of: (1) fun, interest and enjoyment [4][5][6], (2) engagement [7][8][9], (3) satisfaction [10][11], (4) willingness to learn, (5) provide positive attitude [12], (6) attention [11], and (7) level of confidence [10]. According to Bacca et al [13], augmented reality research has been conducted in various educational level such as higher level education (Bachelor), secondary education (lower and upper secondary level), primary education, and in informal learning.…”
Section: Introductionmentioning
confidence: 99%