“…For example, augmented reality can enhance learning, providing interaction, improving communication, triggering creativity and enhancing problem-solving skills. However, the biggest advantage of this technology can be seen from motivation perspective; especially in terms of: (1) fun, interest and enjoyment [4][5][6], (2) engagement [7][8][9], (3) satisfaction [10][11], (4) willingness to learn, (5) provide positive attitude [12], (6) attention [11], and (7) level of confidence [10]. According to Bacca et al [13], augmented reality research has been conducted in various educational level such as higher level education (Bachelor), secondary education (lower and upper secondary level), primary education, and in informal learning.…”