2020
DOI: 10.1007/978-3-030-51828-8_97
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Design and Evaluation of a Virtual Reality Serious Game

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Cited by 4 publications
(3 citation statements)
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“…The high importance of immersivity in cognitive acquisition in IVR-SGs was also noted by Luigini and Basso [37] in an application on learning traditional cultural heritage practices. The correlation between the dimensions of affordance and those of ergonomics is also found in the literature [38,39].…”
Section: Discussionsupporting
confidence: 54%
“…The high importance of immersivity in cognitive acquisition in IVR-SGs was also noted by Luigini and Basso [37] in an application on learning traditional cultural heritage practices. The correlation between the dimensions of affordance and those of ergonomics is also found in the literature [38,39].…”
Section: Discussionsupporting
confidence: 54%
“…The VR training module provides immersive learning experiences that may enhance engagement. Studies have shown that learners are more likely to retain information, apply it to real-world situations, and enjoy the learning process ( 3840 ). To identify areas for improvement and develop strategies to enhance learning outcomes and improve the overall learning experience, questions with respect to the trainees’ level of engagement during the training were included in the post-training survey.…”
Section: Methodsmentioning
confidence: 99%
“…This game is a serious virtual reality game used for recreational therapy or Snoezelen for people with intellectual disabilities and low mobility, presented in [93,94]. Recreational therapy is a form of treatment that uses recreational activities to work on rehabilitation goals.…”
Section: A Serious Virtual Reality Game For Recreational Therapymentioning
confidence: 99%