2021
DOI: 10.1109/access.2021.3119077
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Design and Implementation of a Distributed Versioning File System for Cloud Rendering

Abstract: Rendering is widely used for visual effects in animations, video games, and movies. As the computational load in rendering workloads fluctuates greatly over time, it is attractive to use cloud infrastructures for cost-effective rendering. However, we analyze that cloud rendering has several technical challenges involved in the handling of rendering input data. In this article, we analyze the workload characteristics of popular rendering projects, and find out the following three observations. First, total size… Show more

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