2016
DOI: 10.7583/jkgs.2016.16.4.25
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Design and Implementation of a Stealth Game featuring Avoidance

Abstract: Recent stealth games are mainly action games with frontal confrontation or combat features. In this paper, we designed and implemented an stealth game, where characters are weak person and play is conducted by avoiding the situation, not by frontal confrontation. We chose the light as the key factor for the avoidance. The players can survive and fulfill the missions by blocking the enemy's vision. After implementing the first version, we found that the game using only the avoidance is not as fun as expected. T… Show more

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