2020
DOI: 10.1007/978-3-030-61671-7_13
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Design and Initial Evaluation of an Online Portal-Repository: The Case of Gamers4Nature Project

Abstract: The Gamers4Nature (G4N) project aims to develop and implement a set of strategies that encourage younger audiences (i.e. upper-secondary and undergraduate students) to participate in the creation of mobile games, while promoting knowledge about environmental preservation. This paper introduces one of these strategies, the G4N portal-repository. The portal has a three-fold objective: (1) to serve as the project’s online presence, introducing its goals and objectives; (2) to host the project’s materials and main… Show more

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Cited by 4 publications
(3 citation statements)
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“…Open Portal Repository. The openly searchable repository is a portal repository (Beça et al, 2020) which allows stakeholders to search for artifacts and source code using a metadata or semantic search (Abeywardena & Chan, 2013). Once the user has located the artifacts and source code that are the best fitfor-purpose, they can download and reuse, revise, remix, redistribute, and retain depending on their teaching and learning needs.…”
Section: Content Sharingmentioning
confidence: 99%
“…Open Portal Repository. The openly searchable repository is a portal repository (Beça et al, 2020) which allows stakeholders to search for artifacts and source code using a metadata or semantic search (Abeywardena & Chan, 2013). Once the user has located the artifacts and source code that are the best fitfor-purpose, they can download and reuse, revise, remix, redistribute, and retain depending on their teaching and learning needs.…”
Section: Content Sharingmentioning
confidence: 99%
“…Mixing and matching cards with different design elements and their potential meanings could elicit feedback on risk interpretations [129]. An expert review of the prototypes could reveal hitherto hidden aspects [130]. Participatory approaches could include asking end-users to design their own, idealised visualisations based on the prototypes, or asking users to rank potential visualisations based on different criteria.…”
Section: Designmentioning
confidence: 99%
“…To answer these questions, we will detail the different development phases of the Mobeybou set of tools, highlighting the design decisions in each of them. Our approach builds on the notion that Design plays a fundamental role in creating empathy between the users and the object [1] An empathy created through the visual component results not only in increasing the focus and interest of the users in the object, but also in a more effective transmission of pedagogical content [1] The contribution of Design in mediating the educational message requires the adoption of methodologies associated with areas such as User Experience (UX) and User Interface (UI), the creation of wireframes, information architecture and workflows [1] , [2]. As well as the involvement of the users in the design process.…”
mentioning
confidence: 99%