Proceedings of the 17th International Conference on Human-Computer Interaction With Mobile Devices and Services Adjunct 2015
DOI: 10.1145/2786567.2794310
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Design and Technology Challenges for Body Proximate Display Ecosystems

Abstract: Body proximate display environments can be formed by combining multiple hand-held, head-mounted, wrist-worn or other displays. Wearable displays such as smartwatches and smartglasses have the potential to extend the interaction capabilities of mobile users beyond a single display. However, the display ecosystem formed by multiple personal displays on and around users' bodies is not well understood, yet. Within this paper, we investigate the design and technology challenges that could inhibit the creation and t… Show more

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Cited by 11 publications
(3 citation statements)
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“…However, multidisplay environments from the desktop to gigapixel displays are also increasingly common for knowledge work and complex tasks such as financial trading or factory management as well as for social applications such as second screen TV experiences [125]. Surveys about multi-display systems and distributed user interfaces have been presented by Elmqvist [96], Grubert et al [124,125,257] and Brudy et al [47]. Fig.…”
Section: Multi-display Interactionmentioning
confidence: 99%
“…However, multidisplay environments from the desktop to gigapixel displays are also increasingly common for knowledge work and complex tasks such as financial trading or factory management as well as for social applications such as second screen TV experiences [125]. Surveys about multi-display systems and distributed user interfaces have been presented by Elmqvist [96], Grubert et al [124,125,257] and Brudy et al [47]. Fig.…”
Section: Multi-display Interactionmentioning
confidence: 99%
“…Last, the contextual output is used for systems that is not limited to wearable output itself but used the mobile phone or other systems (e.g., a public display (Schneegass, 2015)) as output medium. An important aspect is the combination of several output devices such as several displays (Grubert, Kranz, & Quigley, 2015) creating novel experiences for the user.…”
Section: Inputmentioning
confidence: 99%
“…To satisfy high demands for information accessibility and communication, a number of wearable displays have been developed to present information on and around users bodies [5]. The size of on-body displays is often limited by body shape, body motions and device weight.…”
Section: Introductionmentioning
confidence: 99%