2021
DOI: 10.21009/1.07210
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Design and Validity of Interactive Multimedia Based on Cognitive Conflict on Static Fluid Using Adobe Animate CC 2019

Abstract: This study aims to produce valid cognitive conflict-based interactive multimedia. This study uses the Plomp development model, which reports the results of the preliminary study and the prototyping phase. In the preliminary phase, five journals were analyzed and data were collected through teacher questionnaires. In the prototyping phase, multimedia is designed and self-evaluation is carried out and data collection is carried out through expert review questionnaires. The results of the journal analysis show th… Show more

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Cited by 29 publications
(36 citation statements)
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“…Students' new reading abilities can be enhanced by the usage of interactive multimedia that is based on cognitive conflict in learning (Arifin et al, 2021). It was discovered that interactive multimedia based on cognitive conflict can enhance students' grasp of the 4C concepts and abilities of static fluid material, which is in line with research by Dhanil & Mufit (2021).…”
Section: Introductionsupporting
confidence: 61%
“…Students' new reading abilities can be enhanced by the usage of interactive multimedia that is based on cognitive conflict in learning (Arifin et al, 2021). It was discovered that interactive multimedia based on cognitive conflict can enhance students' grasp of the 4C concepts and abilities of static fluid material, which is in line with research by Dhanil & Mufit (2021).…”
Section: Introductionsupporting
confidence: 61%
“…In the 21st century, students are required to have an understanding of concepts and skills better known as 4C skills (Critical Thinking, Creative, Communications, Collaboration), so that teaching materials should be presented in the form of interactive multimedia that has been compiled according to the four syntax-based learning models. Cognitive conflict is the activation of preconceptions and misconceptions, presentation of cognitive conflicts, discovery of concepts and similarities, and reflection, which have the aim of increasing students' understanding of concepts and remediation to correct students' misconceptions (Dhanil, et al, 2021). Cognitive conflict-based interactive multimedia is easy to use because interactive multimedia contains instructions for use, and can be used at any time, and has feedback on its use (Arifin, et al, 2021).…”
Section: Concept Understandingmentioning
confidence: 99%
“…The description of the research is in line with the research conducted. Multimedia is designed using the Adobe Animate CC 2019 application and contains syntaxes of cognitive learning (Dhanil & Mufit 2021). The research is the same as the multimedia used in this study, in the form of audio-visual animation media.…”
Section: Figure 5 Sciences Audio-visual Animation Media Productsmentioning
confidence: 99%