2019
DOI: 10.1007/s42438-019-00036-z
|View full text |Cite
|
Sign up to set email alerts
|

Design as a Discipline for Postdigital Learning and Teaching: Bricolage and Actor-Network Theory

Abstract: Digital technologies for learning and teaching have promised much in higher education (HE). There has become, however, a dualism between digital and non-digital and a technological determinism which in some cases promotes digital technologies as being innately superior to the non-digital. There is pressure on universities to provide learning and teaching in new ways in the face of regulation, as well as increased numbers and diversity of students. The postdigital perspective allows for the appropriate approach… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
19
0

Year Published

2020
2020
2023
2023

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 18 publications
(20 citation statements)
references
References 39 publications
1
19
0
Order By: Relevance
“…However, a key debate and further work from a postdigital perspective could prove fruitful in taking critical perspectives to framelessness as a reaction to automated media. For example, when adopting a flat ontology between humans and technologies with actor-network theory, a key decision for researchers and practitioners (in many fields) is where does the frame begin and end in a sociology of assemblages between the human and non-human, space and time, analogue and digital, and disciplinary perspectives (Matthews 2019 ). The issue of frames is key for a future of blurring boundaries between human and non-human (Matthews 2020 ) and academic disciplines (Jandrić 2021 ).…”
Section: Framelessness Removes Contextmentioning
confidence: 99%
“…However, a key debate and further work from a postdigital perspective could prove fruitful in taking critical perspectives to framelessness as a reaction to automated media. For example, when adopting a flat ontology between humans and technologies with actor-network theory, a key decision for researchers and practitioners (in many fields) is where does the frame begin and end in a sociology of assemblages between the human and non-human, space and time, analogue and digital, and disciplinary perspectives (Matthews 2019 ). The issue of frames is key for a future of blurring boundaries between human and non-human (Matthews 2020 ) and academic disciplines (Jandrić 2021 ).…”
Section: Framelessness Removes Contextmentioning
confidence: 99%
“…In general, two design paradigms can be mentioned. The first, positivist, is based on the work of Simon [30], which argues for systematic approaches to design, and the other, pragmatic, is constructivist, which leads to a kind of "bricolage" approach to design [31]. The latter, a constructionist [32] vision, gives us an idea of how to consider the aspects of designing CT: we should design it from "materials" and "blanks" that are available and "at hand regardless of the digital/non-digital aware of critical pedagogy, not to be seduced by the technological determinist discourse and to increase agency for all involved" [31].…”
Section: Moving Beyond the Digital Agendamentioning
confidence: 99%
“…The meaning of "network" further refers to a number of considerations related to ANT and its design applications [29,31]. In line with all this, the following program could be implemented in the design of a CT:…”
Section: Moving Beyond the Digital Agendamentioning
confidence: 99%
“…Understanding and valuing students' motivations and expectations, (rather than seeing them as a 'problem' to be solved), would allow us to co-create learning experiences which reflect the values of diverse consumer groups (i.e. to become more inclusive), and to promote diversity as a way of providing choice through a pluralised approach to learning and teaching which accommodates and enhances students' abilities as 'bricoleurs' (Matthews 2019), in the hybrid spaces of postdigital culture. This is to adopt a market-led approach to curriculum development, in contrast with the established 'research-led' approach which has largely failed to drive innovation in learning and teaching, and requires a new approach to student engagement which recognizes the value of diverse sets of knowledges and competences which students have already acquired, and accommodates a far wider range of learning styles.…”
Section: Higher Education Studentsmentioning
confidence: 99%
“…Learner-consumers makes new meanings through a process of 'bricolage', i.e., by re-assembling whatever is available to them (Matthews 2019). New meanings (and identities) emerge when consumers 'appropriate' cultural products whether they are intended to or notthis is a common occurrence in everyday culture.…”
Section: Access and Participationmentioning
confidence: 99%