2021
DOI: 10.1017/dsj.2021.1
|View full text |Cite
|
Sign up to set email alerts
|

Design at hackathons: new opportunities for design research

Abstract: Hackathons are short-term events at which participants work in small groups to ideate, develop and present a solution to a problem. Despite their popularity, and significant relevance to design research, they have only recently come into research focus. This study presents a review of the existing literature on the characteristics of designing at hackathons. Hackathon participants are found to follow typical divergence–convergence patterns in their design process throughout the hackathon. Unique features inclu… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

1
72
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 42 publications
(73 citation statements)
references
References 77 publications
1
72
0
Order By: Relevance
“…While hackathons are a rich and authentic environment in which people design, the activity of designing in this setting has not yet been comprehensively studied. In our recently completed literature review on design activity at hackathons (Flus and Hurst, 2021), we gained some insight on (1) the design process participants tend to follow during a hackathon, (2) the ways in which hackathon organizers can encourage a design process by how they structure a hackathon event, and (3) the pedagogical potential of hackathons for design teaching and learning. The main conclusion of our review was that while hackathons are a popular setting in which people design, studies of design cognition and behaviour at hackathons are limited, and thus, our understanding of how design transpires at hackathons is fragmented and incomplete.…”
Section: Designing At Hackathonsmentioning
confidence: 99%
See 4 more Smart Citations
“…While hackathons are a rich and authentic environment in which people design, the activity of designing in this setting has not yet been comprehensively studied. In our recently completed literature review on design activity at hackathons (Flus and Hurst, 2021), we gained some insight on (1) the design process participants tend to follow during a hackathon, (2) the ways in which hackathon organizers can encourage a design process by how they structure a hackathon event, and (3) the pedagogical potential of hackathons for design teaching and learning. The main conclusion of our review was that while hackathons are a popular setting in which people design, studies of design cognition and behaviour at hackathons are limited, and thus, our understanding of how design transpires at hackathons is fragmented and incomplete.…”
Section: Designing At Hackathonsmentioning
confidence: 99%
“…On the other hand, the hackathon setting places the designer in a state of increased uncertainty (Ball and Christensen, 2019), which would require more careful and deliberate -or "slow"designing. We therefore identified the need to understand how designers overcome high levels of uncertainty quickly during hackathons (Flus and Hurst, 2021). Third, participants' activity at a hackathon is also influenced by their own characteristics, including area and extent of expertise, previous experiences, and past participation in hackathons.…”
Section: Designing At Hackathonsmentioning
confidence: 99%
See 3 more Smart Citations