Mobile Computing 2009
DOI: 10.4018/978-1-60566-054-7.ch242
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Design for Mobile Learning in Museums

Abstract: This chapter discusses the design challenges of mobile museum learning applications. Museums are undoubtedly rich in learning opportunities to be further enhanced with effective use of mobile technology. A visit supported and mediated by mobile devices can trigger the visitors’ motivation by stimulating their imagination and engagement, giving opportunities to reorganize and conceptualise historical, cultural and technological facts in a constructive and meaningful way. In particular, context of use, social an… Show more

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Cited by 5 publications
(7 citation statements)
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“…As pervasive information technologies, mobiles modify the relation between the visitor and his habitual information ecosystem (de Rosnay, 2000) and can affect the way visitors explore the library and the museum and the way they learn from their objects (Tselios et al , 2008; Wang et al , 2009; Bartneck et al , 2006; Al‐khamayseh et al , 2007; Corbeil and Valdes‐Corbeil, 2007). What separates nomadic devices from more classic desktop devices (desktop computers, multimedia stations, interactive kiosks, etc.)…”
Section: Mobile Devices: Opportunities and Challengesmentioning
confidence: 99%
See 1 more Smart Citation
“…As pervasive information technologies, mobiles modify the relation between the visitor and his habitual information ecosystem (de Rosnay, 2000) and can affect the way visitors explore the library and the museum and the way they learn from their objects (Tselios et al , 2008; Wang et al , 2009; Bartneck et al , 2006; Al‐khamayseh et al , 2007; Corbeil and Valdes‐Corbeil, 2007). What separates nomadic devices from more classic desktop devices (desktop computers, multimedia stations, interactive kiosks, etc.)…”
Section: Mobile Devices: Opportunities and Challengesmentioning
confidence: 99%
“…What separates nomadic devices from more classic desktop devices (desktop computers, multimedia stations, interactive kiosks, etc.) is the nature of user interaction: while desktop devices create a dyadic, one‐to‐one (user‐system) interaction, mobile devices entail a triadic interaction between the user, the system and the context of use (Tselios et al , 2008; Christopoulou, 2008). When introducing mobile devices in a library or in a museum one possible scenario is that the mobile will act as a “cognitive tubular tool” (Tijus, 2009) that will guide the visitor and help him focusing his attention on the library objects, improving the continuity of his experience (continuity between pre/during/post visit and continuity between different documents) and enriching his learning experience.…”
Section: Mobile Devices: Opportunities and Challengesmentioning
confidence: 99%
“…Thus for example, Dutch museums dealing with controversial heritage such as slave trade or collaboration with Nazism created activities in which visiting students take up the roles of various historical agents, research their lives and engage with other (Savenije, van Boxtel, & Grever, 2014). Mobile learning in museums can also offer visitors the chance of an individualized active engagement with historical artefacts, making meaningful personalized structuring and interpretation of the exhibits according to their opinions (Tselios et al, 2009). Still, it is unclear whether encountering another person's opinion about the past or individualized interpretation of heritage facilitates depolarization (Bail et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…McManus (1987) describes how families with children spend longer discussing exhibits but less time engaging with guides, while vom Lehn (2006) describes the importance for children of "bodily enactment" with exhibits (see also Blud 1990 andHein 1998). Nor has this study considered student groups, which constitute a major field within museum guide research because of their blend of formal and informal learning (Tselios et al 2008, Reynolds et al 2009, Sung et al 2010.…”
Section: Issues Of Wider Deploymentmentioning
confidence: 99%