2021
DOI: 10.1016/j.destud.2021.100994
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Design games as fieldwork: Re-visiting design games from a design anthropological perspective

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Cited by 8 publications
(3 citation statements)
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“…19 and a solution with problem consciousness. Its cognitive culture and cognitive practice, reflexivity are often used in participatory design, and it is a topic for designers to formulate research methods (Kjaersgaard et al, 2021;Pihkala & Karasti, 2016). It is to provide opportunities for consumption experience by cultivating the continuity of practice, that is, immersion, adaptation, and innovation (Akaka & Schau, 2019).…”
Section: Re-examining Design Games From the Perspective Of Design Ant...mentioning
confidence: 99%
See 1 more Smart Citation
“…19 and a solution with problem consciousness. Its cognitive culture and cognitive practice, reflexivity are often used in participatory design, and it is a topic for designers to formulate research methods (Kjaersgaard et al, 2021;Pihkala & Karasti, 2016). It is to provide opportunities for consumption experience by cultivating the continuity of practice, that is, immersion, adaptation, and innovation (Akaka & Schau, 2019).…”
Section: Re-examining Design Games From the Perspective Of Design Ant...mentioning
confidence: 99%
“…So what is the relationship between design games and design anthropology, and how to intervene in the research problem as a form or method in the research process of design Anthropology? The design game in the context of design anthropology focuses on the relationship between design practices and contexts of design (Kjaersgaard et al, 2021). The practice of research must undergo profound changes, so that action is a kind of becoming, not getting, reshaping motivation and action (Ortner, 1984).…”
Section: Re-examining Design Games From the Perspective Of Design Ant...mentioning
confidence: 99%
“…We organized an initial participatory workshop with the UX practitioners, where we invited participants to describe, visualize, and materialize their current UX practices and challenges (Kjaersgaard et al 2021). From the workshop emerged the idea of digitalization as a splash in the UX pond (depicted in Figure 1), with challenges that ripple into many aspects of UX design practice.…”
Section: Introductionmentioning
confidence: 99%