2019
DOI: 10.1007/978-981-13-8260-4_43
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Design Guidelines for Serious Games Targeted to People with Autism

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Cited by 14 publications
(24 citation statements)
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References 30 publications
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“…However, future developments of the game should see the inclusion of additional mini-games with new mechanics which would increase in difficulty. By challenging the player they will stay motivated to interact with the game and therefore be exposed to any therapeutic outcomes for a longer period [75].…”
Section: Discussionmentioning
confidence: 99%
“…However, future developments of the game should see the inclusion of additional mini-games with new mechanics which would increase in difficulty. By challenging the player they will stay motivated to interact with the game and therefore be exposed to any therapeutic outcomes for a longer period [75].…”
Section: Discussionmentioning
confidence: 99%
“…A recommendation is also proposed for allowing the user or a teacher to explicitly specify preferences for overriding those automatically set by the tool, in cases where the changes made by the tool do not suit the user. Accessibility recommendations for designing for those with ASC propose personalisation and customisation of various features such as text size, colour and font [9,23,34], characters and environments [7,38], and number of elements within the interface [9].…”
Section: Discussionmentioning
confidence: 99%
“…None of the studies that proposed accessibility recommendations for designing interactive applications for children with ASC found in the literature are targeted towards designing VPTs; however, recommendations have been proposed for designing accessible serious games [38], websites [9,35], mobile applications [13], virtual reality (VR) applications [7,19], tangible user interfaces [36] and other interactive applications [14,23,34]. Various methodologies were used in gathering these guidelines including literature reviews [7,9,13,19,38], engaging stakeholders [35], extending existing guidelines [23], combination of literature review and stakeholder engagement [34], and from research experiences [14,36].…”
Section: Accessibility Recommendations For Designing Interactive Applications For Children With Ascmentioning
confidence: 99%
“…Studies such as those by Stavros Tsikinas and Stelios Xinogalos [36,37] and Stéphanie Carlier et al [38] propose and/or compile design guidelines available in the literature on serious games for people with ASD. In ref.…”
Section: Technology-related Researchmentioning
confidence: 99%
“…In ref. [36], a total of seven design guidelines for serious games for people with ASD are proposed based on existing design guidelines given in the literature: (1) feedback, (2) customization and personalization, (3) graphical interface, (4) game difficulty, (5) repetition, (6) motivators, and (7) participatory design. The authors in [37] compiled and created design guidelines for serious games that aim to improve life skills in young adults with ASD and intellectual disability (ID).…”
Section: Technology-related Researchmentioning
confidence: 99%