2021
DOI: 10.1016/j.ece.2020.11.007
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Design, implementation, and evaluation of a game-based application for aiding chemical engineering and chemistry students to review the organic reactions

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Cited by 21 publications
(11 citation statements)
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References 25 publications
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“…The result is that 29 students (87.88%) are in the mastery category (scoring 80 to 100) and that four students fail (scoring less than 75). According to the previous report, the mobile app is effective to be used for self-study and to improve student's understanding about nomenclature (Torregrosa-Maciá et al, 2017;da Silva Júnior et al, 2021). Some students face difficulties in balancing chemical equations (Figure 5).…”
Section: Resultsmentioning
confidence: 99%
“…The result is that 29 students (87.88%) are in the mastery category (scoring 80 to 100) and that four students fail (scoring less than 75). According to the previous report, the mobile app is effective to be used for self-study and to improve student's understanding about nomenclature (Torregrosa-Maciá et al, 2017;da Silva Júnior et al, 2021). Some students face difficulties in balancing chemical equations (Figure 5).…”
Section: Resultsmentioning
confidence: 99%
“…Undergraduate students tested and evaluated the game, and their opinions revealed that they liked to use it as a complementary educational tool to aid their studies ( da Silva Júnior et al., 2021 ). The authors concur that the intuitive and interactive features can allow Chemical Engineering and Chemistry students to review the classroom content and improve their exams’ performance.…”
Section: Discussionmentioning
confidence: 99%
“…This is why instructional approaches in line with the social constructivist view of learning have been widely used in chemistry classrooms at all levels of education. Instructional approaches such as activity-based learning, cooperative learning, and game-based learning, among others, have been found effective in the teaching and learning of chemistry concepts ( Byusa et al., 2020 ; da Silva Júnior et al., 2021 ; Eilks et al., 2013 ; Prins et al., 2016 ). This has been attributed to the fact that such learning approaches are bound to engage students physically, socially, and cognitively.…”
Section: Introductionmentioning
confidence: 99%
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“…In particular, they should allow stimulating more heavily the neuromuscular system (counteracting sarcopenia), sensorimotor control and complex coordination, executive functions, multi-tasking, spatial navigation, visuospatial skills and attention exploiting, for instance the theoretical contexts of Evolutionary Neuroscience or Ecological Dynamics (for an extensive development, Temprado, 2021 ). One can predict that, in the near future, this question will arouse more and more interest in the scientific community, due to the dynamism of companies in the connected fitness market, which develop products very different from those of the players in the video game industry of the early 2000s (e.g., McCaskey et al, 2018 ; Martin-Niedecken et al, 2019 ; Martin-Niedecken and Schättin, 2020 ; Da Silva Júnior et al, 2021 ; Muńoz et al, 2022 ).…”
Section: Summary and Future Directionsmentioning
confidence: 99%